#include <ugdk/graphic/texture.h>
| ugdk::graphic::Texture::~Texture |
( |
| ) |
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| Texture * ugdk::graphic::Texture::CreateFromFile |
( |
const std::string & |
filepath | ) |
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static |
| Texture * ugdk::graphic::Texture::CreateFromSurface |
( |
SDL_Surface * |
data | ) |
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static |
| Texture * ugdk::graphic::Texture::CreateRawTexture |
( |
int |
texture_width, |
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int |
texture_height |
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) |
| |
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static |
| GLuint ugdk::graphic::Texture::gltexture |
( |
| ) |
const |
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inline |
| const int ugdk::graphic::Texture::height |
( |
| ) |
const |
|
inline |
| const int ugdk::graphic::Texture::width |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following files: