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UGDK
0.4.1
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#include "pyramidworks/collision/collisionlogic.h"

Public Member Functions | |
| virtual | ~CollisionLogic () |
| virtual void | Handle (void *data)=0 |
| Method that is called when a collision happens. | |
Protected Member Functions | |
| CollisionLogic () | |
Use the macro COLLISION_DIRECT to create a new class that implements the Handle method and contains a data variable.
Class that handles what happens when a collision happens.
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inlinevirtual |
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inlineprotected |
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pure virtual |
Method that is called when a collision happens.
| data | The data attribute of an CollisionObject. |
Implemented in pyramidworks::collision::GenericCollisionLogic.