UGDK
0.5.0
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Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
4
]
C
ugdk::action::Animation< Frame >
C
ugdk::script::VirtualObj::arguments_helper<>
C
ugdk::script::lua::AuxLib
C
ugdk::input::AxisStatus
►
C
ugdk::system::BaseException
C
ugdk::graphic::NotSupportedException
C
ugdk::system::InvalidOperation
►
C
ugdk::script::lua::BaseGear
C
ugdk::script::lua::BootstrapGear
C
ugdk::script::lua::DataGear
C
ugdk::script::BaseProxy< T >
C
ugdk::script::Bind
C
ugdk::graphic::TextureAtlas::BoundPiece
►
C
ugdk::structure::Box< DIMENSIONS >
C
ugdk::structure::ikdtree::Item< T, DIMENSIONS >
C
ugdk::structure::ikdtree::Node< T, DIMENSIONS >
C
ugdk::structure::Box< 2 >
C
ugdk::system::Task::CallableAdapter< void >
C
ugdk::graphic::Canvas
C
pyramidworks::collision::CollisionClass
C
pyramidworks::collision::CollisionData
An interface for other classes implement so they can be associated with an CollsionObject
C
pyramidworks::collision::CollisionManager
C
pyramidworks::collision::CollisionObject
A class that knows how to manage collisions
C
ugdk::structure::Color
►
C
ugdk::action::mode3d::Component
►
C
ugdk::action::mode3d::component::Body
►
C
ugdk::action::mode3d::component::NullComponent< Body >
C
ugdk::action::mode3d::component::NullComponent< PhysicsBody >
C
ugdk::action::mode3d::component::NullComponent< SimpleBody >
C
ugdk::action::mode3d::component::PhysicsBody
C
ugdk::action::mode3d::component::SimpleBody
C
ugdk::action::mode3d::component::View
C
ugdk::system::Configuration
C
ugdk::script::lua::Constant
Represents a constant value from the Lua library
C
ugdk::action::mode3d::component::ContactPoint
►
C
ugdk::ui::Drawable
C
ugdk::text::Label
C
ugdk::text::TextBox
C
ugdk::ui::DrawablePrimitive
C
ugdk::ui::TexturedRectangle
C
ugdk::graphic::DrawMode
►
C
enable_shared_from_this
►
C
ugdk::action::mode3d::Element
A 3D
Element
C
ugdk::action::mode3d::Camera
►
C
ugdk::script::VirtualData
Abstract class representing virtual script data
C
ugdk::script::lua::LuaData
C
ugdk::script::python::PythonData
C
ugdk::script::lua::Constant::err
C
ugdk::system::EventHandler
C
ugdk::filesystem::File
C
ugdk::text::Font
C
ugdk::math::Frame
Represents a frame on the screen or an image
C
ugdk::script::lua::Constant::gc
C
ugdk::resource::GenericContainer< T, Loader_T >
►
C
pyramidworks::geometry::GeometricShape
C
pyramidworks::geometry::Circle
C
pyramidworks::geometry::ConvexPolygon
A convex polygon, one type of
GeometricShape
. This determines a polygon conposed by at least 3 vertices
C
pyramidworks::geometry::Rect
C
ugdk::math::Geometry
C
ugdk::input::HatStatus
►
C
ugdk::system::IListener
►
C
ugdk::system::Listener< Event >
C
ugdk::system::FunctionListener< Event >
C
ugdk::structure::IndexableTable< T >
C
ugdk::math::Integer2D
C
ugdk::script::lua::BaseGear::InternalSafeCall
C
ugdk::structure::ikdtree::IntervalKDTree< T, DIMENSIONS >
C
ugdk::script::is_virtual_primitive< T >
C
ugdk::script::is_virtual_primitive< std::unique_ptr< T > >
C
ugdk::script::is_virtual_primitive< T & >
C
ugdk::script::is_virtual_primitive< T * >
C
ugdk::input::Joystick
C
ugdk::input::JoystickAxisEvent
C
ugdk::input::JoystickBallEvent
C
ugdk::input::JoystickButtonPressedEvent
C
ugdk::input::JoystickButtonReleasedEvent
C
ugdk::input::JoystickConnectedEvent
C
ugdk::input::JoystickDisconnectedEvent
C
ugdk::input::JoystickHatEvent
C
ugdk::input::Keyboard
C
ugdk::input::KeyHeldEvent
C
ugdk::input::KeyPressedEvent
C
ugdk::input::KeyReleasedEvent
C
ugdk::text::Language
C
ugdk::text::LanguageWord
►
C
ugdk::script::LangWrapper
►
C
ugdk::script::InheritableLangWrapper< loader_t >
Wraps a scripting language
C
ugdk::script::lua::LuaWrapper
C
ugdk::script::python::PythonWrapper
C
ugdk::graphic::Light
C
ugdk::text::Manager
►
C
ugdk::desktop::Manager
C
ugdk::desktop::mode2d::Manager
C
ugdk::desktop::mode3d::Manager
C
ugdk::filesystem::Manager
C
ugdk::input::Manager
C
ugdk::resource::Manager
C
ugdk::audio::Manager
C
ugdk::time::Manager
C
ugdk::graphic::Manager
C
ugdk::graphic::VertexData::Mapper
C
ugdk::action::MediaManager
►
C
ugdk::action::MediaPlayer
C
ugdk::action::AnimationPlayer< Frame >
C
ugdk::script::Module< loader_t >
C
ugdk::input::Mouse
C
ugdk::input::MouseButtonPressedEvent
C
ugdk::input::MouseButtonReleasedEvent
C
ugdk::input::MouseMotionEvent
C
ugdk::input::MouseWheelEvent
C
ugdk::audio::Music
C
ugdk::ui::Node
C
ugdk::action::mode3d::component::NullComponent< T >
C
ugdk::action::Observer
C
ugdk::action::mode3d::Physics
C
ugdk::action::mode3d::component::PhysicsBody::PhysicsData
C
ugdk::graphic::Primitive
►
C
ugdk::graphic::PrimitiveController
C
ugdk::graphic::PrimitiveControllerSprite
C
ugdk::debug::ProfileSection
C
ugdk::graphic::PrimitiveSetup::Rectangle
►
C
ugdk::graphic::RenderTarget
C
ugdk::graphic::RenderTexture
C
ugdk::resource::ResourceContainer< T >
C
ugdk::audio::Sample
C
ugdk::action::SceneDefocusEvent
C
ugdk::action::SceneFinishedEvent
C
ugdk::action::SceneFocusEvent
C
ugdk::script::ScriptManager
C
ugdk::debug::SectionData
C
ugdk::graphic::Shader
C
ugdk::graphic::ShaderProgram
C
ugdk::graphic::Manager::Shaders
C
ugdk::graphic::PrimitiveSetup::Sprite
C
ugdk::action::SpriteAnimationFrame
C
ugdk::script::lua::State
C
ugdk::system::Task
►
C
ugdk::system::TaskPlayer
►
C
ugdk::action::Scene
A game scene, or screen
C
ugdk::action::mode3d::Scene3D
A 3D game scene, or screen
C
ugdk::ui::Menu
C
ugdk::input::TextEditingEvent
C
ugdk::input::TextInput
C
ugdk::input::TextInputEvent
C
ugdk::graphic::TextureAtlas
C
ugdk::graphic::TextureUnit
C
ugdk::time::TimeAccumulator
C
ugdk::script::TypeRegistry< T >
►
C
ugdk::ui::UIElement
C
ugdk::ui::Button
►
C
ugdk::util::Uncopyable
C
ugdk::script::lua::DataGear
C
ugdk::util::IDGenerator
C
ugdk::math::Vector2D
C
ugdk::graphic::VertexData
C
ugdk::graphic::VertexDataSpecification
C
ugdk::structure::VertexXYUV
C
ugdk::script::VirtualObj
A proxy class wich represents virtual objects from scripting languages
C
ugdk::script::VirtualPrimitive< T >
C
ugdk::script::VirtualPrimitive< std::unique_ptr< T > >
C
ugdk::script::VirtualPrimitive< T & >
C
ugdk::script::VirtualPrimitive< T * >
C
ugdk::script::VirtualType
C
ugdk::structure::VisualEffect
►
C
ugdk::desktop::Window
C
ugdk::desktop::mode2d::Window
C
ugdk::desktop::mode3d::Window
C
ugdk::desktop::WindowSettings
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