#include "game/component/vision.h"
#include <set>
#include <ugdk/math/frame.h>
#include <ugdk/math/integer2D.h>
#include "game/base/gamecontroller.h"
#include "game/base/gameobject.h"
#include "game/alg/los/processor.h"
#include "game/component/controller_player.h"
Namespaces | |
game | |
game::component | |
Functions | |
bool | game::component::blocks_vision (const Integer2D &tile) |