#include <ugdk/action/task.h>
#include <map>
#include <vector>
#include "game/action/time/timeelapsed.h"
#include "game/base/gameobject.h"
#include "game/component/energy.h"
#include "game/base.h"
Go to the source code of this file.
Classes | |
class | game::action::time::TimeManager |
Namespaces | |
game | |
game::action | |
game::action::time | |
Typedefs | |
typedef std::set < base::GameObject *, bool(*)(const base::GameObject *, const base::GameObject *) > | game::action::time::ObjectQueue |