#include "game/action/skill/movement_place.h"
#include <ugdk/math/integer2D.h>
#include "game/base/gameobject.h"
#include "game/component/shape.h"
Namespaces | |
game | |
game::action | |
game::action::skill | |
Functions | |
Integer2D | game::action::skill::calculate_mov_place (const GameObject *caster, const Integer2D &target) |
void | game::action::skill::act_mov_place (GameObject *caster, const Integer2D &target, const Efficiency &power) |