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game
component
Shape
game::component::Shape Member List
This is the complete list of members for
game::component::Shape
, including all inherited members.
aim
()
game::component::Shape
inline
aim_
game::component::Shape
protected
ComponentBase
(game::base::GameObject *owner)
game::component::ComponentBase
inline
enter_sizeclass
() const
game::component::Shape
inline
enter_sizeclass_
game::component::Shape
protected
Move
(const std::list< ugdk::math::Integer2D > &mov)=0
game::component::Shape
pure virtual
occupying_tiles
() const
game::component::Shape
inline
occupying_tiles
()
game::component::Shape
inline
occupying_tiles_
game::component::Shape
protected
owner_
game::component::ComponentBase
protected
pass_sizeclass
() const
game::component::Shape
inline
pass_sizeclass_
game::component::Shape
protected
PlaceAt
(const ugdk::math::Integer2D &tile)=0
game::component::Shape
pure virtual
set_enter_sizeclass
(double enter_sizeclass)
game::component::Shape
inline
set_pass_sizeclass
(double pass_sizeclass)
game::component::Shape
inline
set_stay_sizeclass
(double stay_sizeclass)
game::component::Shape
inline
Shape
(game::base::GameObject *owner, double stay_sizeclass=1.0, double pass_sizeclass=0.25, double enter_sizeclass=1.0e-5)
game::component::Shape
inline
stay_sizeclass
() const
game::component::Shape
inline
stay_sizeclass_
game::component::Shape
protected
Step
(const ugdk::math::Integer2D &dir)=0
game::component::Shape
pure virtual
TryPlace
(const ugdk::math::Integer2D &destination, game::base::GameObject *ignore=0) const =0
game::component::Shape
pure virtual
~ComponentBase
()
game::component::ComponentBase
inline
~Shape
()
game::component::Shape
inline
virtual
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