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game::action::Aim Class Reference

#include <aim.h>

Public Member Functions

 Aim ()
 
 ~Aim ()
 
ugdk::math::Integer2D AimedAt ()
 
void AimAt (const ugdk::math::Integer2D &aim)
 
bool IsActive ()
 
void ToggleAim ()
 
bool HasOrigin ()
 
void set_origin (const ugdk::math::Integer2D *origin)
 

Constructor & Destructor Documentation

game::action::Aim::Aim ( )
game::action::Aim::~Aim ( )
inline

Member Function Documentation

void game::action::Aim::AimAt ( const ugdk::math::Integer2D &  aim)
ugdk::math::Integer2D game::action::Aim::AimedAt ( )
inline
bool game::action::Aim::HasOrigin ( )
inline
bool game::action::Aim::IsActive ( )
inline
void game::action::Aim::set_origin ( const ugdk::math::Integer2D *  origin)
inline
void game::action::Aim::ToggleAim ( )
inline

The documentation for this class was generated from the following files: