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textmanager.h
Go to the documentation of this file.
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#ifndef HORUSEYE_FRAMEWORK_TEXTMANAGER_H_
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#define HORUSEYE_FRAMEWORK_TEXTMANAGER_H_
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#include <vector>
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#include <map>
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#include <
ugdk/math/vector2D.h
>
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#include <
ugdk/graphic.h
>
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#define TEXT_MANAGER() ugdk::Engine::reference()->text_manager()
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namespace
ugdk {
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namespace
graphic {
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class
TextManager
{
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public
:
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TextManager
() : current_font_(NULL) {}
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~TextManager
();
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bool
Initialize
();
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bool
Release
();
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Text
*
GetText
(
const
std::wstring& text);
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Text
*
GetText
(
const
std::wstring& text,
const
std::string& font,
int
width = -1);
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Text
*
GetTextFromFile
(
const
std:: string& path);
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Text
*
GetTextFromFile
(
const
std:: string& path,
const
std::string& font,
int
width = -1);
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void
AddFont
(
const
std::string& name,
const
std::string& path,
int
size,
char
ident,
bool
fancy);
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private
:
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Font
*current_font_;
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std::map<std::string, Texture**> font_images_;
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std::map<std::string, Font*> fonts_;
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};
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}
// namespace graphic
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}
// namespace ugdk
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#endif
src
ugdk
graphic
textmanager.h
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