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scriptmanager.h
Go to the documentation of this file.
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#ifndef UGDK_SCRIPT_SCRIPTMANAGER_H_
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#define UGDK_SCRIPT_SCRIPTMANAGER_H_
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#include <string>
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#include <map>
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#include <
ugdk/script.h
>
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namespace
ugdk {
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namespace
script {
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#define SCRIPT_MANAGER() (ugdk::script::ScriptManager::ref())
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class
ScriptManager
{
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public
:
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static
ScriptManager
*
ref
() {
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return
ref_ ? ref_ : ref_ =
new
ScriptManager
;
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}
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~ScriptManager
() { ref_ = NULL; }
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bool
Initialize
();
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void
Finalize
();
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void
Register
(
const
std::string& name,
LangWrapper
* wrapper);
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LangWrapper
*
GetWrapper
(
const
std::string& name);
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void
ExecuteCode
(
const
std::string& language,
const
std::string& code);
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VirtualObj
LoadModule
(
const
std::string& filepath);
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bool
CheckIfFileExists
(
const
std::string& filepath);
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std::string
ConvertPathToDottedNotation
(
const
std::string& path);
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std::string
ConvertDottedNotationToPath
(
const
std::string& dotted);
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private
:
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static
ScriptManager
* ref_;
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ScriptManager
();
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typedef
std::map<std::string, LangWrapper*> WrapperMap;
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WrapperMap wrappers_;
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};
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}
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}
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#endif
/* UGDK_SCRIPT_SCRIPTMANAGER_H_ */
src
ugdk
script
scriptmanager.h
Generated on Sat Oct 13 2012 02:25:11 for UGDK by
1.8.2