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sample.h
Go to the documentation of this file.
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#ifndef HORUSEYE_FRAMEWORK_SAMPLE_H_
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#define HORUSEYE_FRAMEWORK_SAMPLE_H_
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#include <string>
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#include "SDL_mixer.h"
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namespace
ugdk {
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class
AudioManager;
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class
Sample
{
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public
:
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void
Play
();
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void
PlayForever
();
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void
Play
(
int
loops);
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void
Stop
();
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bool
IsPlaying
();
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void
SetVolume
(
double
vol);
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double
Volume
();
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private
:
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Sample
(
const
std::string& filepath);
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~
Sample
();
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Mix_Chunk *data_;
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int
channel_;
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double
volume_;
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friend
class
AudioManager
;
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};
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}
// namespace ugdk
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#endif
src
ugdk
audio
sample.h
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