1 #ifndef UGDK_UI_MENU_H_
2 #define UGDK_UI_MENU_H_
6 #include FROM_TR1(functional)
39 input_callbacks_[key] = callback;
42 if(!option_node_[index]) option_node_[index] =
new graphic::Node;
61 void CheckInteraction(
const Vector2D& mouse_pos);
62 void InteractWithFocused();
64 void FocusNextElement(
int offset);
65 void PositionSelectionDrawables();
72 std::list< UIElement* > uielements_;