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button.h
Go to the documentation of this file.
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#ifndef UGDK_UI_BUTTON_H_
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#define UGDK_UI_BUTTON_H_
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#include <
ugdk/portable/tr1.h
>
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#include FROM_TR1(functional)
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#include <
ugdk/ui/uielement.h
>
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#include <
ugdk/math/vector2D.h
>
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namespace
ugdk {
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namespace
ui {
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typedef
std::tr1::function<void (const Button *)>
ButtonCallback
;
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class
Button
:
public
UIElement
{
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public
:
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Button
(
const
Vector2D
& top_left,
graphic::Drawable
* drawable,
const
ButtonCallback
&
function
);
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~Button
();
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void
Interact
()
const
{
if
(function_) function_(
this
); }
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ikdtree::Box<2>
GetBoundingBox
()
const
;
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private
:
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ButtonCallback
function_;
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Vector2D
top_left_;
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};
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}
// namespace ui
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}
// namespace ugdk
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#endif
/* UGDK_BUTTON_H_ */
src
ugdk
ui
button.h
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