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animationset.h
Go to the documentation of this file.
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#ifndef UGDK_ACTION_ANIMATIONSET_H_
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#define UGDK_ACTION_ANIMATIONSET_H_
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#include <string>
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#include <map>
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#include <vector>
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#include <
ugdk/action.h
>
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namespace
ugdk {
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namespace
action {
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class
AnimationSet
{
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public
:
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AnimationSet
();
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~AnimationSet
();
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// Deletes all this AnimationSet's content from memory.
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// Use with caution.
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void
Release
();
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// Returns the animation indexed by index, or NULL if it is not there.
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Animation
*
Get
(
int
index);
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// Adds a modifier sequence to the set, naming it for later requests.
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void
Add
(
const
std::string& name,
Animation
*sequence);
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void
Add
(
const
std::string& name, ...);
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// Searches for the animation using the given name.
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// Returns it if it is found or NULL if else.
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Animation
*
Search
(
const
std::string& name);
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// Optimizes access to the animations identified by the given name.
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// The caller should be conscious of the returned indexes for later use
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// of these animations through the Get() method.
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// Returns the generated index or -1 if the animation was not found.
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int
MakeIndex
(
const
std::string& name);
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void
Print
(FILE *out);
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private
:
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typedef
std::map<std::string,Animation*> SequenceMap;
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typedef
std::vector<Animation*> IndexArray;
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SequenceMap sequences_;
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IndexArray indexed_sequences_;
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};
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}
/* namespace action */
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}
/* namespace ugdk */
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#endif
/* UGDK_ACTION_ANIMATIONSET_H_ */
src
ugdk
action
animationset.h
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