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animationprotocol.h
Go to the documentation of this file.
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#ifndef UGDK_UTIL_ANIMATIONPROTOCOL_H_
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#define UGDK_UTIL_ANIMATIONPROTOCOL_H_
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#include <map>
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#include <utility>
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#include <
ugdk/action/animationset.h
>
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#include <
ugdk/util/gdd/descriptionprotocol.h
>
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#include <
ugdk/graphic/modifier.h
>
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namespace
ugdk {
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class
AnimationProtocol
:
public
gdd::DescriptionProtocol
<action::AnimationSet> {
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public
:
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enum
ParsingScope
{
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ANIMATION_DATA
,
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FRAME_RING
,
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EFFECT_RING
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};
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AnimationProtocol
();
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virtual
~AnimationProtocol
() {
if
(current_effect_)
delete
current_effect_; }
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bool
NewDescription
();
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bool
NewData
(
const
gdd::GDDString
& data_name);
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bool
NewProperty
(
const
gdd::GDDString
& property_name,
const
gdd::GDDArgs
& property_args);
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bool
NewRing
(
const
gdd::GDDString
& ring_typename);
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bool
NewEntry
(
const
gdd::GDDString
& entry_name,
const
gdd::GDDArgs
& entry_args);
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bool
NewSimpleChain
(
const
gdd::GDDString
& ring_typename,
const
gdd::GDDArgs
& ring_args);
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private
:
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action::Animation
*current_animation_;
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graphic::Modifier
* current_effect_;
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ParsingScope
current_scope_;
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bool
composing_;
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typedef
bool (
AnimationProtocol
::*EntryFunction) (
const
gdd::GDDArgs
&);
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std::map< std::pair<ParsingScope, gdd::GDDString>, EntryFunction > entry_functions_;
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bool
NewEntry_EffectNumber(
const
gdd::GDDArgs
& );
//TODO: implement this function.
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bool
NewEntry_EffectAlpha(
const
gdd::GDDArgs
& );
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bool
NewEntry_EffectColor(
const
gdd::GDDArgs
& );
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bool
NewEntry_EffectPosition(
const
gdd::GDDArgs
& );
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bool
NewEntry_EffectMirror(
const
gdd::GDDArgs
& );
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bool
NewEntry_EffectSize(
const
gdd::GDDArgs
& );
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bool
NewEntry_EffectRotation(
const
gdd::GDDArgs
& );
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bool
NewEntry_FrameNumber(
const
gdd::GDDArgs
& );
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bool
NewEntry_FrameAlpha(
const
gdd::GDDArgs
& );
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bool
NewEntry_FrameColor(
const
gdd::GDDArgs
& );
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bool
NewEntry_FramePosition(
const
gdd::GDDArgs
& );
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bool
NewEntry_FrameMirror(
const
gdd::GDDArgs
& );
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bool
NewEntry_FrameSize(
const
gdd::GDDArgs
& );
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bool
NewEntry_FrameRotation(
const
gdd::GDDArgs
& );
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const
bool
arg_is_not_doubleing(
const
gdd::GDDString
&) {
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//TODO: Implement this.
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return
false
;
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}
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const
bool
arg_is_not_integer(
const
gdd::GDDString
&) {
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//TODO: Implement this.
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return
false
;
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}
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const
bool
arg_is_not_hexadecimal(
const
gdd::GDDString
&) {
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//TODO: Implement this.
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return
false
;
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}
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const
bool
arg_is_not_flip_axis(
const
gdd::GDDString
&) {
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//TODO: Implement this.
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return
false
;
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}
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};
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}
/* namespace ugdk */
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#endif
/* UGDK_UTIL_ANIMATIONPROTOCOL_H_ */
src
ugdk
util
animationprotocol.h
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