UGDK  0.5.0
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ugdk::action::mode3d::component::PhysicsBody Member List

This is the complete list of members for ugdk::action::mode3d::component::PhysicsBody, including all inherited members.

::ugdk::action::mode3d::Physics classugdk::action::mode3d::component::PhysicsBodyfriend
AddCollisionAction(short target_mask, const CollisionAction &action) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
angular_velocity() const overrideugdk::action::mode3d::component::PhysicsBodyvirtual
ApplyImpulse(double imp_x, double imp_y, double imp_z) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
ApplyImpulse(const Ogre::Vector3 &imp, const Ogre::Vector3 &relative_pos) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
ugdk::action::mode3d::component::Body::ApplyImpulse(const Ogre::Vector3 &imp)ugdk::action::mode3d::component::Bodyinline
Body()ugdk::action::mode3d::component::Bodyinlineprotected
collides_with() const overrideugdk::action::mode3d::component::PhysicsBodyinlinevirtual
collision_group() const overrideugdk::action::mode3d::component::PhysicsBodyinlinevirtual
Component()ugdk::action::mode3d::Componentinlineprotected
GetVelocityInPoint(const Ogre::Vector3 &point) const overrideugdk::action::mode3d::component::PhysicsBodyvirtual
linear_velocity() const overrideugdk::action::mode3d::component::PhysicsBodyvirtual
mass() const overrideugdk::action::mode3d::component::PhysicsBodyinlinevirtual
OnTaken() overrideugdk::action::mode3d::component::PhysicsBodyprotectedvirtual
orientation() const overrideugdk::action::mode3d::component::PhysicsBodyvirtual
owner() const ugdk::action::mode3d::Componentinline
PhysicsBody(Physics &physics, const PhysicsData &physics_data)ugdk::action::mode3d::component::PhysicsBodyinline
position() const overrideugdk::action::mode3d::component::PhysicsBodyvirtual
Rotate(double yaw, double pitch, double roll) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
Scale(double factor_x, double factor_y, double factor_z) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
set_angular_factor(double x_axis, double y_axis, double z_axis) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
set_damping(double linear, double angular) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
set_friction(double frict) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
set_linear_velocity(const Ogre::Vector3 &velocity) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
set_orientation(const Ogre::Vector3 &dir) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
set_restitution(double factor) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
SetContinuousCollisionDetection(double speed_threshold, double sphere_radius) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
SetRespondsOnContact(bool has_response) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
Take(const std::weak_ptr< Element > &the_owner)ugdk::action::mode3d::Componentprotected
Translate(double move_x, double move_y, double move_z) overrideugdk::action::mode3d::component::PhysicsBodyvirtual
ugdk::action::mode3d::component::Body::Translate(const Ogre::Vector3 &move)ugdk::action::mode3d::component::Bodyinline
type() const overrideugdk::action::mode3d::component::Bodyinlinevirtual
~Component()ugdk::action::mode3d::Componentinlinevirtual
~PhysicsBody()ugdk::action::mode3d::component::PhysicsBody