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self.h File Reference
#include "game/action/skill/skill.h"
#include <ugdk/portable/tr1.h>
#include <ugdk/math.h>
#include "game/base.h"
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Classes

class  game::action::skill::Self
 

Namespaces

 game
 
 game::action
 
 game::action::skill
 

Typedefs

typedef std::tr1::function
< bool(const base::GameObject *)> 
game::action::skill::SelfValidator
 
typedef std::tr1::function
< SpendInfo(base::GameObject *)> 
game::action::skill::SelfSpender
 
typedef std::tr1::function
< void(base::GameObject
*, const Efficiency &)> 
game::action::skill::SelfAction