This is the complete list of members for game::base::GameObject, including all inherited members.
dead() const | game::base::GameObject | inline |
FORALL_COMPONENTS(GETTER_DECLARATION) FORALL_COMPONENTS(SETTER_DECLARATION) void Die() | game::base::GameObject | |
GameObject() | game::base::GameObject | |
Initialize(FORALL_COMPONENTS(INI_FULLTYPE_ARG_DECLARATION) const std::tr1::function< void(void)> &die=std::tr1::function< void(void)>()) | game::base::GameObject | |
OnSceneAdd(ugdk::action::Scene *scene) | game::base::GameObject | |
Update(double dt) | game::base::GameObject | |
~GameObject() | game::base::GameObject |