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game::base::GameObject Member List

This is the complete list of members for game::base::GameObject, including all inherited members.

dead() const game::base::GameObjectinline
FORALL_COMPONENTS(GETTER_DECLARATION) FORALL_COMPONENTS(SETTER_DECLARATION) void Die()game::base::GameObject
GameObject()game::base::GameObject
Initialize(FORALL_COMPONENTS(INI_FULLTYPE_ARG_DECLARATION) const std::tr1::function< void(void)> &die=std::tr1::function< void(void)>())game::base::GameObject
OnSceneAdd(ugdk::action::Scene *scene)game::base::GameObject
Update(double dt)game::base::GameObject
~GameObject()game::base::GameObject