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game::base::GameController Member List

This is the complete list of members for game::base::GameController, including all inherited members.

actors()game::base::GameControllerinline
AddGameObject(GameObject *game_object)game::base::GameController
AdjustCamera()game::base::GameController
BlackoutTiles()game::base::GameController
ClearActorsList()game::base::GameControllerinline
current_tick()game::base::GameControllerinline
DeleteAllActors()game::base::GameController
hero()game::base::GameControllerinline
LightHeroVisibleTiles()game::base::GameController
map_size() const game::base::GameControllerinline
ObjectsAt(const ugdk::math::Integer2D &coords)game::base::GameController
ObjectsAt(int x, int y)game::base::GameControllerinline
PropagateSound(const ugdk::math::Integer2D &origin, int noise_level)game::base::GameController
reference()game::base::GameControllerstatic
RemoveActor(GameObject *actor)game::base::GameController
RequireBlackout()game::base::GameControllerinline
set_current_tick(int current_tick)game::base::GameControllerinline
set_hero(GameObject *hero)game::base::GameControllerinline
set_map_size(ugdk::math::Integer2D map_size)game::base::GameControllerinline
set_tiles(std::vector< std::vector< GameTile * > > tiles)game::base::GameControllerinline
ShowTileAsVisible(const ugdk::math::Integer2D &tile)game::base::GameController
Spawn()game::base::GameController
SpawnMonster()game::base::GameController
Tile(int x, int y) const game::base::GameControllerinline
Tile(const ugdk::math::Integer2D &coords) const game::base::GameControllerinline
TILE_SIZEgame::base::GameControllerstatic
TileOutOfBounds(int x, int y) const game::base::GameControllerinline
TileOutOfBounds(const ugdk::math::Integer2D &coords) const game::base::GameControllerinline
TilesNeededBlackout(GameObject *owner)game::base::GameController
~GameController()game::base::GameController