This is the complete list of members for game::action::skill::SelfDamage, including all inherited members.
LoadFromFile(const std::string &) | game::action::skill::Skill | inlinestatic |
operator()(base::GameObject *caster, const GameTargets &) | game::action::skill::Self | virtual |
game::action::skill::Skill::operator()(base::GameObject *caster, const ugdk::math::Integer2D &target) | game::action::skill::Skill | virtual |
game::action::skill::Skill::operator()(base::GameObject *caster, base::GameObject *target) | game::action::skill::Skill | virtual |
game::action::skill::Skill::operator()(base::GameObject *caster) | game::action::skill::Skill | virtual |
Self(const SelfValidator &validator, const SelfSpender &spender, const SelfAction &action) | game::action::skill::Self | |
SelfDamage() | game::action::skill::SelfDamage | |
Skill() | game::action::skill::Skill | inline |
~Self() | game::action::skill::Self | inlinevirtual |
~SelfDamage() | game::action::skill::SelfDamage | inline |
~Skill() | game::action::skill::Skill | inlinevirtual |